GAME RULES

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GAME RULES
GAME RULES
GAME RULES
  • BEERLAY

    Beerlay

      Game Rules

     

    The Beerlay is a sequence of four unique Beer Sports that tests both a team’s skill and their speed against the other competing teams. In the Beerlympics, each team is seeded into the tournament based on the time it takes to complete the Beerlay.

     

    The Beerlay requires four members of a team to each occupy one of the four individual sections, or “legs”. Each leg of the Beerlay must be completed sequentially (1st leg, 2nd leg, 3rd, then 4th).

     

    The teammate at the 1st leg will be given one unopened beer. This beer is called the “beer-ton” and will remain unopened until it reaches the final leg of the Beerlay. Each teammate must pass the beer-ton consecutively to the next teammate once they have completed their own leg of the Beerlay.

     

    The referee will signal the start of the Beerlay, typically with a whistle or a countdown (3, 2, 1, GO!) or a combination of both. The ref will then start a stopwatch to track the time.

     

    Like a baton in a Track and Field relay race, the handoff of the beer-ton must be from the teammate who just completed their leg to the next teammate in order. Only the teammate who has just completed their leg of the Beerlay may move toward the next teammate to handoff the beer-ton.

     

    Once a teammate has possession of the beer-ton they may begin their leg of the Beerlay.

     

    1st Leg – Beer Pong

    The 1st leg teammate must consume a cup filled with 4 oz. of beer. Once the beer is consumed, they must make a beer pong shot on any cup from a full rack of pong cups (10). Only one ball may be shot at a time. Once a cup has been made, they must pass the beer-ton to the teammate at the 2nd leg. Once the beer-ton is passed, the 1st leg teammate has completed their portion of the Beerlay.

     

    2nd Leg – Flip Cup

    Once the teammate at the 2nd leg has possession of the beer-ton, they must drink a cup filled with 4 oz. of beer. Once the beer is consumed, they must flip the cup so that it lands upside down on its rim. The cup must always be flipped from its base, not from the rim. Once the cup has successfully landed, they must pass the beer-ton to the 3rd leg teammate. Once the beer-ton is passed, the 2nd leg teammate has completed their portion of the Beerlay.

     

    3rd Leg – Ponghole

    Once the teammate at the 3rd leg has possession of the beer-ton, they must drink a cup filled with 4 oz. of beer. Once the beer is consumed, they must successfully make a bag toss at an open Ponghole board. Only one bag may be tossed at a time. Once a toss lands through any hole on the board, they must pass the beer-ton to the 4th leg teammate. Once the beer-ton is passed, the 3rd leg teammate has completed their portion of the Beerlay.

     

    4th Leg – Sticky Wicket

    Once the teammate at the 4th leg has possession of the beer-ton, they must throw a ping pong ball at the “Stack” of cans attempting to knock down the top empty can, called the “wicket”. Only one ball may be thrown at a time. Once the wicket is knocked off the two full base cans of the “Stack”, the 4th leg teammate will open the beer-ton and consume the contents entirely. Once the can is empty, they must place it on the table signaling to the ref that they are done. The ref stops the stopwatch and Beerlay is finished.

     

    Judgement Rulings

    If any player is seen to be spilling excessive amounts of beer while attempting the Beerlay, the refs will add a 10 second penalty to their recorded time for each offense. This is at the discretion of the ref.

     

    Remaining beer in left in the beer-ton after the 4th leg is completed will be measured in our “beer check” shot glasses. If the beer is under the finish line, no penalty is incurred. If beer is over the finish line, a 10 second penalty will be added to the recorded time. If over the penalty line, a 50 second penalty will be added in addition to the finish line penalty.

     

    Extra Notes

     

    -The teammate in possession of the beer-ton may choose to set it down while attempting to complete their leg of the race. They are not required to hold the beer-ton while performing the necessary task needed to complete their leg.

    -The teammate at the 4th leg can field any missed bag tosses and toss them back to the 3rd leg teammate.

    -At no point during the Beerlay should the beer-ton be tossed or thrown from one teammate to another.

     

     

  • BEER PONG

     Beer Pong

      Game Rules

     

    -One player from each team compete in “Rock-Paper-Scissors”. The winner gets to pick which team goes first. The team that goes first shoots only one ball that round. After the first shot, both teams get two shots per round. One per teammate.

     

    -If both teammates hit a different cup, they get one ball back to shoot. Either teammate may take this extra shot.

     

    -Maximum of three cups hit a round.

     

    -Players may not bounce the ball instead of shooting.

     

    -If the ball hits the table at all, it is a dead ball.

     

    -If the ball hits eliminated cups or drinks on the table, it is a dead ball.

     

    -If the ball hits cups still in play and lands in another cup in play, that counts as a hit cup.

     

    -A ball that bounces off or rolls around cups still in play may be grabbed or swatted away before it lands.

     

    -There is not an elbow rule. This means you can lean over the table as much as you want. The only restrictions are you can’t go past the halfway mark of the table and your body can’t move or touch your own cups or the table when you shoot. Both feet must be touching the ground when you shoot.

     

    -There are no special or party rules. There is no "heating up" or "fire", no "island" calls, no "fingering" or "blowing" the balls out of cups, no behind the back shots, and no "deathcup".

     

    -If a player knocks over and spills their own cups, those spilled cups are removed from the game.

     

    -Players must stay on their team's half of the table.

     

    -Respectful distractions are allowed, but not over the cups or table.

     

    -Cup re-racks are automatic at six, three, and one. The racks are triangle, triangle, and center the last cup respectively. The rerack is automatic and happens even in the middle of a team’s shots. It is the shooting team’s responsibility to not shoot until their cups are re-racked. Shots taken before or during a rerack count as shots taken for that round. If a team hits a cup before the rerack is done or complete, they still get a rerack but without the cup that’s the top of the triangle. Follow the illustration at the end of the rules for the racks.

     

    -When one team hits the last cup, the other team has a chance at a rebuttal. The teammates shooting for their rebuttal must alternate shots. The number of times they can miss shots during the rebuttal is dependent on which shot the last cup was hit with. If the last cup was hit with the first shot, then during the rebuttal you can’t miss a shot. If one of the teammates misses before all the cups have been hit, the game is over. If the last cup was hit with the second or third shot, then during the rebuttal you can only miss one shot. If one of the teammates misses again after the first miss, the game is over.

     

    -If all cups are hit during a rebuttal, the game goes into overtime. In overtime, each team sets up a three-cup triangle. The team that hit the last cup first shoots first and shoots two balls. When the last cup is hit in overtime, the game goes into another rebuttal situation.

     

     

  • BREWBALL

     Brewball

      Game Rules

     

    • Brewball is the perfect combination of shooting pong balls, flipping cups, and America’s pastime.

     

    •  The objective of the game is to score more points than the opposing team.

     

    •  Brewall the drinking game follows the same rules and game flow as Baseball the sport.

     

    • Each team decides a shooting order for who shoots first, second, etc. This order cannot be changed.

     

    •  Teams play Rock-Paper-Scissors to see who shoots first. The winner gets to pick. The team that shoots first is the “Away” team. The team that shoots second is the “Home” team.

     

    •  The table is set up with four cups lined up and centered in a straight line on both ends.

     

    •  These four cups represent hitting the ball for either a single, double, triple, or home run.

     

    •  Teams take turns shooting at these four cups in their team’s shooting order.

     

    • Players are allowed to bounce the ball. This is called a “bunt”. If it goes in any of the four cups, it will only count as a single. A bounced ball cannot be swatted away; if it is swatted, it counts as a single (A walk).

     

    • If a player intentionally blocks a shot, they can be ejected from the game.

     

    •  If a player from a team gets ejected from the game, they become an automatic “out” for their team.

     

    • Every time a shot doesn’t go into one of the four cups, that is considered an “out”.

     

    • When a team gets three “outs”, it becomes the other teams turn to shoot.

     

    • Whoever was next to shoot when your team reached three “outs” goes first your next turn.

     

    • There are three cups to each teams’ right equally spaced apart. These represent bases 1, 2, and 3 with 1st base being the closest cup to the shooting team.

     

    • When a player shoots and hits the front cup, they hit a single and go stand next to the 1st base cup.

     

    • When a player shoots and hits the second cup, they hit a double and go stand next to the 2nd base cup.

     

    • When a player shoots and hits the third cup, they hit a triple and go stand next to the 3rd base cup.

     

    • When a player shoots and hits the forth cup, they hit a home run and automatically score a point.

     

    • Players already on base advance the same number of bases as the cup the shooter hit.

     

    •  When a player surpasses the 3rd base cup, their team scores a point.

     

    • When a player is on base and standing next to their respective base cup, the defense must have a player standing directly across from the player on base.

     

    • At any time, a player on base standing next to their base cup may pick up that cup, drink the beer, and attempt to flip that cup. This is called “stealing”.

     

    • The defending player needs to be ready to do the same if their opposite cup is picked up.

     

    • If the player on base can successfully flip their cup before the defender, they advance one base.

     

    • You cannot “steal” more than one base at a time. You also cannot attempt to steal unless all cups have beer in them. It is the offenses responsibility to make sure all cups have beer in them.

     

    •  You cannot steal while the ball is in the air.

     

    •  You cannot shoot while someone is stealing.

     

    •  If the defender is able to successfully flip their cup before the player trying to steal, that player is no longer on base and their team gets an “out”.

     

    • An “Inning” consists of both teams taking a turn shooting until they reach three “outs”.

     

    •  A game of baseball is played with up to 9 regular Innings.

     

    •  If the game is tied at the end of the regular play, the game goes to extra Innings until one team has more points than the other team at the end of an Inning.

     

    The team with the most points at the end of the last Inning wins.

     

  • DAS BOOT

      Das Boot

      Game Rules

     

    • The Boot is a challenge of beer drinker's merit, gut, and stamina.

     

    •  The objective is to finish all the beer as quickly as possible and without spilling a single drop.

     

    •  The Boot is a boot shaped glass containing 3 beers(12oz).

     

    •  Once the player has put the beer to their lips, the clock starts.

     

    •  Any point while the clock is running, beer cannot spill or the player gets Disqualified.

     

    •  If any beer spills down your cheeks, lips, or chin, the player gets Disqualified.

     

    •  While the clock is running the player cannot set down the Boot or they gets Disqualified.

     

    •  Players are allowed to take breaks during the chug, but the clock keeps running.

     

    •  Players are allowed to vomit mid boot as long as you follow the above rules.

     

    •  When the last bit of beer goes into the mouth the clock stops and is locked.

     

     Boot times are used to determine ranking, with fastest time being the winner.

  • FLIP CUP

     Flip Cup

      Game Rules

     

    • Flip Cup is a game of drinking speed, finesse, and team skill.

     

    •  The objective of the game is to win more rounds of flip cup racing than your opponent.

     

    •  It does not matter how many people are playing in Flip Cup.

     

    •  Teams do not have to be equal in players, but must be equal in cups being flipped.

     

    •  Once teams are lined up the order cannot be changed.

     

    •  Flip Cup is started by both teams first flipper picking up their cup, touching it back down against the table, touching both cups together in a cheering motion, then finally back down against the table. This is commonly referred to as “Down, Up, Down, GO!”

     

    •  Once the last down in “Down, Up, Down” is completed, both starting players can begin drinking.

     

    •  Down must hit the table both times and up must cheers the opposing player's cup.

     

    •  The player drinks the beer in the cup then places the cup upright hanging off the table.

     

    •  The player must flip the now empty cup until it rests up-side-down on the table.

     

    •  Once the cup is successfully flipped, the next player drinks and begins flipping.

     

    •  The round is over once the last player’s cup has stopped moving after being flipped.

     

    • The process starts again but the players who went second last round now start.

     

    •  The minimum number of rounds is once every player has started a round.

     

    •  The team who won the most rounds wins the game.

     

     If round wins are tied, the game goes into a winner-take-all round.

  • FLONG

    Flong

      Game Rules

     

    • Flong is played similarly to Beer Pong, except with a cup flipping element.

     

    •  The objective of the game is to hit the last cup with a shot and for your team's flipper to win the flip at the same time.

     

    •  Each team must decide who will be the two shooters and who will be the one flipper.

     

    •  A shooter may permanently switch their flipper when their team has five or less cups.

     

    • First shots are determined by a flip off between both team's flippers.

     

    •  Every time a cup is hit, the flippers pick up their cups off the table and have a flip off.

     

    •  Flip offs are when both flippers pick up their cups, drink the beer, then flip their cup.

     

    •  The team who lost the flip loses a cup.

     

    •  If both team players hit their shots, they get the balls back to shoot again.

     

    •  Players may bounce the ball instead of shooting. If successful, it counts as 2 cups.

     

    •  Players may swat away bounced shots with no consequence.

     

    •  Each player gets a single Island shot call. If successful, it counts as 2 cups.

     

    •  An Island cup is a single cup with no cups adjacent to it.

     

    •  If any cup other than the Island cup is hit, it doesn’t count.

     

    •  Every cup but the last cup can be removed by winning a flip.

     

    •  The only way to win is to hit the last cup then also have a successful flip.

     

     No rebuttal. Once the last cup has been hit with a winning flip, the game is over.

  • MUG RACE

    Mug Race

      Game Rules

     

    • Mug Race is a test of a team's beer drinking speed collectively.

     

    •  The objective of the game is to finish all four mugs of beer before the opposing team.

     

    •  Decide the team order.

     

    •  Each team lines up facing another team across the table.

     

    •  Each person has a glass mug with beer.

     

    •  Every mug but the last one has one beer, the last mug has two beers.

     

    •  A player cannot set their mug down once they have picked it up until they finish.

     

    •  When a person is finished with their beer, they must place their mug on the table.

     

    •  The next player cannot pick up their mug until their teammate's mug is back on the table.

     

    •  All mugs must remain on the table untouched until it is that player's turn.

     

    •  Spilling too much beer while drinking will result in a team Disqualification.

     

    •  Visible beer in a mug set down by a player is a team Disqualification.

     

     First team to properly drink their mugs and set down their last mug wins.

  • PONGHOLE

    Ponghole

      Game Rules

     

    • Ponghole is a game of finesse, form, and accuracy.

     

    •  The objective of the game is to hit all six holes before the opposing team.

     

    •  The game field is setup similar to “Cornhole” or “Bags”.

     

    •  Instead of one hole on the board, there are six holes in a triangle shape similar to beer pong.

     

    •  Teammates stand on the same side of the field, one on each side of the board.

     

    •  Teams play Rock-Paper-Scissors to see who throws first. Winning team picks who throws first. Team that throws first throws one bag.

     

    • Teams take turns throwing two bags. Each teammate throws one bag per round like in beer pong.

     

    •  When a bag goes through one of the holes, that hole is covered with a plug.

     

    •  When a team hits the last remaining hole, the other team has a chance for a rebuttal.

     

    •  The rebuttal is the chance for the team that had their last hole hit to take the game to overtime.

     

    •  The team that had their last hole hit take turns throwing until they either hit all their remaining holes or miss.

     

    •  If the team misses without hitting all the remaining holes during the rebuttal, they lose.

     

    •  If the team hits all the remaining holes during the rebuttal, the game goes to overtime.

     

    •  In overtime, all holes are plugged except the top middle hole.

     

    •  Team that hit the last hole first, shoots first in overtime.

     

    •  During overtime, only one throw per team until somebody cannot match.

          (Ex: "Team A" Player 1 >> "Team B" Player 1 >> "Team A" Player 2 >> "Team B" Player 2)

     

    •  Players must alternate shots during overtime.

     

    •  In overtime, first team to hit the hole without the other team being able to match wins.

     

  • QUARTERS

    Quarters

      Game Rules

     

    • Turbo Quarters is a game of concentration, beer drinking, and speed.

     

    •  The objective of the game is to bounce as many quarters as you can into a cup and finish a beer within 60 seconds.

     

    •  Two players from each team stand facing their teammate.

     

    •  Each player has a bowl of quarters and a mug filled with 12oz of beer.

     

    •  Beers must be untouched and on the table until the game officially starts.

     

    •  When the game starts, every player has 60 seconds to bounce quarters and drink their beer.

     

    •  Players may drink while they bounce quarters of take turns drinking and bouncing.

     

    •  If either teammate doesn’t finish their beer by the end of the 60 seconds, their team is disqualified.

     

     At the end of the 60 seconds, each team’s cup will be counted. The team with the most quarters in their cup wins.

  • REGICIDE

    Regicide

      Game Rules

     

    • Regicide is gauntlet of flipping skills and endurance.

     

    •  The objective of the game is to be the last team remaining at the table.

     

    •  Each team of 4 will break into two subteams of 2.

     

    •  The table is divided into four sections. Each subteam will be assigned one section of the table.

     

    •  Each subteam sends 1 player to the table at the start of the game.

     

    •  Each subteam has three cups that their player must flip every round.

     

    •  One full beer can will be distributed between the twelve flip cups each round.

     

    •  All players will be trying to flip their three cups at the same time.

     

    •  The first player done has the option to stay in for the next round or switch in a teammate.

     

    •  The last player done is eliminated from the game and a teammate steps in from their team.

     

    •  Any players not first or last must stay in for the next round.

     

    •  When the last player on a team is eliminated, their team is out of the game.

     

    •  A player who flips the next cup before the previous cup settles is disqualified.

     

     The team to have the last player standing wins.

  • SINK THE BIZ

    Sink the Biz

      Game Rules

     

    • Sink the Biz is a game of steady hands, mental concentration, and confidence.

     

    •  The objective of the game is to force the opposing team to sink the floating shot glass (the biz).

     

    •  One player from each team compete in Rock-Paper-Scissors. The winner gets to pick which team goes first. The team that goes first pours first.

     

    •  The objective of the game is to force the opposing team to sink the floating shot glass (the biz).

     

    •  One player from each team compete in Rock-Paper-Scissors. The winner gets to pick which team pours first.

     

    • Both teams stand around a table alternating players 'ABABAB' style.

     

    •  In the middle of the table is a bucket of beer with an empty glass floating in the beer.

     

    •  Each player has a cup full of beer to start the game.

     

    •  All players except the person pouring must stand away from the table.

     

    • If a player hits the table and causes the glass to sink, their team gets a strike.

     

    •  The player up to pour can pour as much of their beer into the glass as they want

     

    •  A Pour must be a stream, no matter how small. If it's not a stream, you must repour.

     

    •  When a player finishes pouring, the player to the left has 30 seconds to start and finish their pour.

     

    • The process is repeated until someone sinks the glass into the beer.

     

    •  If your pour sinks the glass, you must pick up the glass and drink the beer inside.

     

    •  Replenish the beer in the bucket and put the empty glass into the bucket.

     

    •  When someone on your team sinks the glass, your team gets a strike.

     

     First team to give the other team 3 strikes wins.

  • STICKY WICKET

    Sticky Wicket

      Game Rules

     

    • Sticky Wicket is a game of athleticism, reflexes, and quick beer consumption.

     

    •  The objective of the game is to finish your teams' beers before the opposing team.

     

    • The game field is set up similar to beer pong, but instead of a rack of cups, the players have  beer cans stacked and centered in front of them.

     

    • Two full beer cans are set side b side. An empty beer can is set on top of those. This is called "The Wicket".

     

    •  Each team has three unopened cans of beer that must be consumed during the game.

     

    •  A player from each team plays Rock-Paper-Scissors for who gets first shot. Winner picks who shoots first.

     

    •  The team with first shot only shoots one ball.

     

    •  Once first shot is determined, all players open one can of beer.

     

    • When a player is up to shoot, they throw a beer pong ball at the Wicket.

     

    •  If the shots hits any part of the Wicket, the shooter begins to drink their beer as fast as they can.

     

    • Defenders retrieve the ball, put it on their quarter of the table, and yell "OUT!".

     

    •  If the shot knocked off the top can of the Wicket, this is know as a "Sticky Wicket". The Wicket must be reconstructed before the defense can yell "OUT!".

     

    •  The two defenders can throw the ball to each other.

     

    •  Once the defender has yelled 'Out!', the shooter must stop drinking.

     

    • A shooter cannot drink out of more than one can per shot.

     

    •  If players spill any of their team beers, the other team drinks equal to what was spilled.

     

    •  If a can is knocked over and too much beer is spilled, it may be replaced with a new full beer.

     

    •  If 'OUT!' is called without having the ball or without the Wicket being reconstructed, the shooter takes one penalty drink.

     

    •  A penalty drink consists of one shot glass of beer from any of that teams beer cans.

     

     First team to empty their three cans wins.

  • THUMPER

    Thumper

      Game Rules

     

    • Thumper is a game of memory skills and mental composer under pressure.

     

    • The objective of the game is to make the opposing team make a mistake doing one of the signs.

     

    •  Each team sits around a table alternating teammates 'ABABAB' style.

     

    •  A player from each team plays Rock-Paper-Scissors to decide who picks first sign.

     

    •  A sign is the hand motion, gesture, or facial expression representing that player.

     

    • Signs cannot include mandatory sound effects or ambiguous movements.

     

    •  Once the first sign is chosen, go around the table to the right choosing signs.

     

    •  Once all signs are chosen, double check to make sure everyone knows all signs.

     

    •  It is recommended to play one practice round before each game.

     

    •  The last player to pick their sign starts the game's first round.

     

    •  The player starting the round starts by drumming their hands on the table quickly.

     

    •  All players start drumming their hands on the table, only stopping to throw signs.

     

    •  The starting player asks "What is the name of the game?" Players respond "Thumper!"

     

    •  Starting player asks "And why do we play it?" Players respond however they want.

     

    •  Starting player then does their sign, followed by another player's sign.

     

    •  Players whose sign are done second, must now do their sign then another player's sign.

     

    •  Players who do the signs in the wrong order, out of turn, or incorrectly, lose.

     

    •  When a player on your team loses a round, your team gets a strike.

     

     First team to give the other team 3 strikes wins.

GAME RULES
  • BEERLAY

    Beerlay

      Game Rules

     

    The Beerlay is a sequence of four unique Beer Sports that tests both a team’s skill and their speed against the other competing teams. In the Beerlympics, each team is seeded into the tournament based on the time it takes to complete the Beerlay.

     

    The Beerlay requires four members of a team to each occupy one of the four individual sections, or “legs”. Each leg of the Beerlay must be completed sequentially (1st leg, 2nd leg, 3rd, then 4th).

     

    The teammate at the 1st leg will be given one unopened beer. This beer is called the “beer-ton” and will remain unopened until it reaches the final leg of the Beerlay. Each teammate must pass the beer-ton consecutively to the next teammate once they have completed their own leg of the Beerlay.

     

    The referee will signal the start of the Beerlay, typically with a whistle or a countdown (3, 2, 1, GO!) or a combination of both. The ref will then start a stopwatch to track the time.

     

    Like a baton in a Track and Field relay race, the handoff of the beer-ton must be from the teammate who just completed their leg to the next teammate in order. Only the teammate who has just completed their leg of the Beerlay may move toward the next teammate to handoff the beer-ton.

     

    Once a teammate has possession of the beer-ton they may begin their leg of the Beerlay.

     

    1st Leg – Beer Pong

    The 1st leg teammate must consume a cup filled with 4 oz. of beer. Once the beer is consumed, they must make a beer pong shot on any cup from a full rack of pong cups (10). Only one ball may be shot at a time. Once a cup has been made, they must pass the beer-ton to the teammate at the 2nd leg. Once the beer-ton is passed, the 1st leg teammate has completed their portion of the Beerlay.

     

    2nd Leg – Flip Cup

    Once the teammate at the 2nd leg has possession of the beer-ton, they must drink a cup filled with 4 oz. of beer. Once the beer is consumed, they must flip the cup so that it lands upside down on its rim. The cup must always be flipped from its base, not from the rim. Once the cup has successfully landed, they must pass the beer-ton to the 3rd leg teammate. Once the beer-ton is passed, the 2nd leg teammate has completed their portion of the Beerlay.

     

    3rd Leg – Ponghole

    Once the teammate at the 3rd leg has possession of the beer-ton, they must drink a cup filled with 4 oz. of beer. Once the beer is consumed, they must successfully make a bag toss at an open Ponghole board. Only one bag may be tossed at a time. Once a toss lands through any hole on the board, they must pass the beer-ton to the 4th leg teammate. Once the beer-ton is passed, the 3rd leg teammate has completed their portion of the Beerlay.

     

    4th Leg – Sticky Wicket

    Once the teammate at the 4th leg has possession of the beer-ton, they must throw a ping pong ball at the “Stack” of cans attempting to knock down the top empty can, called the “wicket”. Only one ball may be thrown at a time. Once the wicket is knocked off the two full base cans of the “Stack”, the 4th leg teammate will open the beer-ton and consume the contents entirely. Once the can is empty, they must place it on the table signaling to the ref that they are done. The ref stops the stopwatch and Beerlay is finished.

     

    Judgement Rulings

    If any player is seen to be spilling excessive amounts of beer while attempting the Beerlay, the refs will add a 10 second penalty to their recorded time for each offense. This is at the discretion of the ref.

     

    Remaining beer in left in the beer-ton after the 4th leg is completed will be measured in our “beer check” shot glasses. If the beer is under the finish line, no penalty is incurred. If beer is over the finish line, a 10 second penalty will be added to the recorded time. If over the penalty line, a 50 second penalty will be added in addition to the finish line penalty.

     

    Extra Notes

     

    -The teammate in possession of the beer-ton may choose to set it down while attempting to complete their leg of the race. They are not required to hold the beer-ton while performing the necessary task needed to complete their leg.

    -The teammate at the 4th leg can field any missed bag tosses and toss them back to the 3rd leg teammate.

    -At no point during the Beerlay should the beer-ton be tossed or thrown from one teammate to another.

     

     

  • BEER PONG

     Beer Pong

      Game Rules

     

    One player from each team compete in “Rock-Paper-Scissors”. The winner gets to pick which team goes first. The team that goes first shoots only one ball that round. After the first shot, both teams get two shots per round. One per teammate.

     

    -If both teammates hit a different cup, they get one ball back to shoot. Either teammate may take this extra shot.

     

    -Maximum of three cups hit a round.

     

    -Players may not bounce the ball instead of shooting.

     

    -If the ball hits the table at all, it is a dead ball.

     

    -If the ball hits eliminated cups or drinks on the table, it is a dead ball.

     

    -If the ball hits cups still in play and lands in another cup in play, that counts as a hit cup.

     

    -A ball that bounces off or rolls around cups still in play may be grabbed or swatted away before it lands.

     

    -There is not an elbow rule. This means you can lean over the table as much as you want. The only restrictions are you can’t go past the halfway mark of the table and your body can’t move or touch your own cups or the table when you shoot. Both feet must be touching the ground when you shoot.

     

    -There are no special or party rules. There is no "heating up" or "fire", no "island" calls, no "fingering" or "blowing" the balls out of cups, no behind the back shots, and no "deathcup".

     

    -If a player knocks over and spills their own cups, those spilled cups are removed from the game.

     

    -Players must stay on their team's half of the table.

     

    -Respectful distractions are allowed, but not over the cups or table.

     

    -Cup re-racks are automatic at six, three, and one. The racks are triangle, triangle, and center the last cup respectively. The rerack is automatic and happens even in the middle of a team’s shots. It is the shooting team’s responsibility to not shoot until their cups are re-racked. Shots taken before or during a rerack count as shots taken for that round. If a team hits a cup before the rerack is done or complete, they still get a rerack but without the cup that’s the top of the triangle. Follow the illustration at the end of the rules for the racks.

     

    -When one team hits the last cup, the other team has a chance at a rebuttal. The teammates shooting for their rebuttal must alternate shots. The number of times they can miss shots during the rebuttal is dependent on which shot the last cup was hit with. If the last cup was hit with the first shot, then during the rebuttal you can’t miss a shot. If one of the teammates misses before all the cups have been hit, the game is over. If the last cup was hit with the second or third shot, then during the rebuttal you can only miss one shot. If one of the teammates misses again after the first miss, the game is over.

     

    -If all cups are hit during a rebuttal, the game goes into overtime. In overtime, each team sets up a three-cup triangle. The team that hit the last cup first shoots first and shoots two balls. When the last cup is hit in overtime, the game goes into another rebuttal situation.

     

     

     

  • BREWBALL

     Brewball

      Game Rules

     

    • Brewball is the perfect combination of shooting pong balls, flipping cups, and America’s pastime.

     

    •  The objective of the game is to score more points than the opposing team.

     

    •  Brewall the drinking game follows the same rules and game flow as Baseball the sport.

     

    • Each team decides a shooting order for who shoots first, second, etc. This order cannot be changed.

     

    •  Teams play Rock-Paper-Scissors to see who shoots first. The winner gets to pick. The team that shoots first is the “Away” team. The team that shoots second is the “Home” team.

     

    •  The table is set up with four cups lined up and centered in a straight line on both ends.

     

    •  These four cups represent hitting the ball for either a single, double, triple, or home run.

     

    •  Teams take turns shooting at these four cups in their team’s shooting order.

     

    • Players are allowed to bounce the ball. This is called a “bunt”. If it goes in any of the four cups, it will only count as a single. A bounced ball cannot be swatted away; if it is swatted, it counts as a single (A walk).

     

    • If a player intentionally blocks a shot, they can be ejected from the game.

     

    •  If a player from a team gets ejected from the game, they become an automatic “out” for their team.

     

    • Every time a shot doesn’t go into one of the four cups, that is considered an “out”.

     

    • When a team gets three “outs”, it becomes the other teams turn to shoot.

     

    • Whoever was next to shoot when your team reached three “outs” goes first your next turn.

     

    • There are three cups to each teams’ right equally spaced apart. These represent bases 1, 2, and 3 with 1st base being the closest cup to the shooting team.

     

    • When a player shoots and hits the front cup, they hit a single and go stand next to the 1st base cup.

     

    • When a player shoots and hits the second cup, they hit a double and go stand next to the 2nd base cup.

     

    • When a player shoots and hits the third cup, they hit a triple and go stand next to the 3rd base cup.

     

    • When a player shoots and hits the forth cup, they hit a home run and automatically score a point.

     

    • Players already on base advance the same number of bases as the cup the shooter hit.

     

    •  When a player surpasses the 3rd base cup, their team scores a point.

     

    • When a player is on base and standing next to their respective base cup, the defense must have a player standing directly across from the player on base.

     

    • At any time, a player on base standing next to their base cup may pick up that cup, drink the beer, and attempt to flip that cup. This is called “stealing”.

     

    • The defending player needs to be ready to do the same if their opposite cup is picked up.

     

    • If the player on base can successfully flip their cup before the defender, they advance one base.

     

    • You cannot “steal” more than one base at a time. You also cannot attempt to steal unless all cups have beer in them. It is the offenses responsibility to make sure all cups have beer in them.

     

    •  You cannot steal while the ball is in the air.

     

    •  You cannot shoot while someone is stealing.

     

    •  If the defender is able to successfully flip their cup before the player trying to steal, that player is no longer on base and their team gets an “out”.

     

    • An “Inning” consists of both teams taking a turn shooting until they reach three “outs”.

     

    •  A game of baseball is played with up to 9 regular Innings.

     

    •  If the game is tied at the end of the regular play, the game goes to extra Innings until one team has more points than the other team at the end of an Inning.

     

    The team with the most points at the end of the last Inning wins.

     

  • DAS BOOT

      Das Boot

      Game Rules

     

    • The Boot is a challenge of beer drinker's merit, gut, and stamina.

     

    •  The objective is to finish all the beer as quickly as possible and without spilling a single drop.

     

    •  The Boot is a boot shaped glass containing 3 beers(12oz).

     

    •  Once the player has put the beer to their lips, the clock starts.

     

    •  Any point while the clock is running, beer cannot spill or the player gets Disqualified.

     

    •  If any beer spills down your cheeks, lips, or chin, the player gets Disqualified.

     

    •  While the clock is running the player cannot set down the Boot or they gets Disqualified.

     

    •  Players are allowed to take breaks during the chug, but the clock keeps running.

     

    •  Players are allowed to vomit mid boot as long as you follow the above rules.

     

    •  When the last bit of beer goes into the mouth the clock stops and is locked.

     

     Boot times are used to determine ranking, with fastest time being the winner.

  • FLIP CUP

     Flip Cup

      Game Rules

     

    • Flip Cup is a game of drinking speed, finesse, and team skill.

     

    •  The objective of the game is to win more rounds of flip cup racing than your opponent.

     

    •  It does not matter how many people are playing in Flip Cup.

     

    •  Teams do not have to be equal in players, but must be equal in cups being flipped.

     

    •  Once teams are lined up the order cannot be changed.

     

    •  Flip Cup is started by both teams first flipper picking up their cup, touching it back down against the table, touching both cups together in a cheering motion, then finally back down against the table. This is commonly referred to as “Down, Up, Down, GO!”

     

    •  Once the last down in “Down, Up, Down” is completed, both starting players can begin drinking.

     

    •  Down must hit the table both times and up must cheers the opposing player's cup.

     

    •  The player drinks the beer in the cup then places the cup upright hanging off the table.

     

    •  The player must flip the now empty cup until it rests up-side-down on the table.

     

    •  Once the cup is successfully flipped, the next player drinks and begins flipping.

     

    •  The round is over once the last player’s cup has stopped moving after being flipped.

     

    • The process starts again but the players who went second last round now start.

     

    •  The minimum number of rounds is once every player has started a round.

     

    •  The team who won the most rounds wins the game.

     

     If round wins are tied, the game goes into a winner-take-all round.

  • FLONG

    Flong

      Game Rules

     

    • Flong is played similarly to Beer Pong, except with a cup flipping element.

     

    •  The objective of the game is to hit the last cup with a shot and for your team's flipper to win the flip at the same time.

     

    •  Each team must decide who will be the two shooters and who will be the one flipper.

     

    •  A shooter may permanently switch their flipper when their team has five or less cups.

     

    • First shots are determined by a flip off between both team's flippers.

     

    •  Every time a cup is hit, the flippers pick up their cups off the table and have a flip off.

     

    •  Flip offs are when both flippers pick up their cups, drink the beer, then flip their cup.

     

    •  The team who lost the flip loses a cup.

     

    •  If both team players hit their shots, they get the balls back to shoot again.

     

    •  Players may bounce the ball instead of shooting. If successful, it counts as 2 cups.

     

    •  Players may swat away bounced shots with no consequence.

     

    •  Each player gets a single Island shot call. If successful, it counts as 2 cups.

     

    •  An Island cup is a single cup with no cups adjacent to it.

     

    •  If any cup other than the Island cup is hit, it doesn’t count.

     

    •  Every cup but the last cup can be removed by winning a flip.

     

    •  The only way to win is to hit the last cup then also have a successful flip.

     

     No rebuttal. Once the last cup has been hit with a winning flip, the game is over.

  • MUG RACE

    Mug Race

      Game Rules

     

    • Mug Race is a test of a team's beer drinking speed collectively.

     

    •  The objective of the game is to finish all four mugs of beer before the opposing team.

     

    •  Decide the team order.

     

    •  Each team lines up facing another team across the table.

     

    •  Each person has a glass mug with beer.

     

    •  Every mug but the last one has one beer, the last mug has two beers.

     

    •  A player cannot set their mug down once they have picked it up until they finish.

     

    •  When a person is finished with their beer, they must place their mug on the table.

     

    •  The next player cannot pick up their mug until their teammate's mug is back on the table.

     

    •  All mugs must remain on the table untouched until it is that player's turn.

     

    •  Spilling too much beer while drinking will result in a team Disqualification.

     

    •  Visible beer in a mug set down by a player is a team Disqualification.

     

     First team to properly drink their mugs and set down their last mug wins.

  • PONGHOLE

    Ponghole

      Game Rules

     

    • Ponghole is a game of finesse, form, and accuracy.

     

    •  The objective of the game is to hit all six holes before the opposing team.

     

    •  The game field is setup similar to “Cornhole” or “Bags”.

     

    •  Instead of one hole on the board, there are six holes in a triangle shape similar to beer pong.

     

    •  Teammates stand on the same side of the field, one on each side of the board.

     

    •  Teams play Rock-Paper-Scissors to see who throws first. Winning team picks who throws first. Team that throws first throws one bag.

     

    • Teams take turns throwing two bags. Each teammate throws one bag per round like in beer pong.

     

    •  When a bag goes through one of the holes, that hole is covered with a plug.

     

    •  When a team hits the last remaining hole, the other team has a chance for a rebuttal.

     

    •  The rebuttal is the chance for the team that had their last hole hit to take the game to overtime.

     

    •  The team that had their last hole hit take turns throwing until they either hit all their remaining holes or miss.

     

    •  If the team misses without hitting all the remaining holes during the rebuttal, they lose.

     

    •  If the team hits all the remaining holes during the rebuttal, the game goes to overtime.

     

    •  In overtime, all holes are plugged except the top middle hole.

     

    •  Team that hit the last hole first, shoots first in overtime.

     

    •  During overtime, only one throw per team until somebody cannot match.

          (Ex: "Team A" Player 1 >> "Team B" Player 1 >> "Team A" Player 2 >> "Team B" Player 2)

     

    •  Players must alternate shots during overtime.

     

    •  In overtime, first team to hit the hole without the other team being able to match wins.

     

  • QUARTERS

    Quarters

      Game Rules

     

    • Turbo Quarters is a game of concentration, beer drinking, and speed.

     

    •  The objective of the game is to bounce as many quarters as you can into a cup and finish a beer within 60 seconds.

     

    •  Two players from each team stand facing their teammate.

     

    •  Each player has a bowl of quarters and a mug filled with 12oz of beer.

     

    •  Beers must be untouched and on the table until the game officially starts.

     

    •  When the game starts, every player has 60 seconds to bounce quarters and drink their beer.

     

    •  Players may drink while they bounce quarters of take turns drinking and bouncing.

     

    •  If either teammate doesn’t finish their beer by the end of the 60 seconds, their team is disqualified.

     

     At the end of the 60 seconds, each team’s cup will be counted. The team with the most quarters in their cup wins.

  • REGICIDE

    Regicide

      Game Rules

     

    • Regicide is gauntlet of flipping skills and endurance.

     

    •  The objective of the game is to be the last team remaining at the table.

     

    •  Each team of 4 will break into two subteams of 2.

     

    •  The table is divided into four sections. Each subteam will be assigned one section of the table.

     

    •  Each subteam sends 1 player to the table at the start of the game.

     

    •  Each subteam has three cups that their player must flip every round.

     

    •  One full beer can will be distributed between the twelve flip cups each round.

     

    •  All players will be trying to flip their three cups at the same time.

     

    •  The first player done has the option to stay in for the next round or switch in a teammate.

     

    •  The last player done is eliminated from the game and a teammate steps in from their team.

     

    •  Any players not first or last must stay in for the next round.

     

    •  When the last player on a team is eliminated, their team is out of the game.

     

    •  A player who flips the next cup before the previous cup settles is disqualified.

     

     The team to have the last player standing wins.

  • SINK THE BIZ

    Sink the Biz

      Game Rules

     

    • Sink the Biz is a game of steady hands, mental concentration, and confidence.

     

    •  The objective of the game is to force the opposing team to sink the floating shot glass (the biz).

     

    •  One player from each team compete in Rock-Paper-Scissors. The winner gets to pick which team goes first. The team that goes first pours first.

     

    •  The objective of the game is to force the opposing team to sink the floating shot glass (the biz).

     

    •  One player from each team compete in Rock-Paper-Scissors. The winner gets to pick which team pours first.

     

    • Both teams stand around a table alternating players 'ABABAB' style.

     

    •  In the middle of the table is a bucket of beer with an empty glass floating in the beer.

     

    •  Each player has a cup full of beer to start the game.

     

    •  All players except the person pouring must stand away from the table.

     

    • If a player hits the table and causes the glass to sink, their team gets a strike.

     

    •  The player up to pour can pour as much of their beer into the glass as they want

     

    •  A Pour must be a stream, no matter how small. If it's not a stream, you must repour.

     

    •  When a player finishes pouring, the player to the left has 30 seconds to start and finish their pour.

     

    • The process is repeated until someone sinks the glass into the beer.

     

    •  If your pour sinks the glass, you must pick up the glass and drink the beer inside.

     

    •  Replenish the beer in the bucket and put the empty glass into the bucket.

     

    •  When someone on your team sinks the glass, your team gets a strike.

     

     First team to give the other team 3 strikes wins.

  • STICKY WICKET

    Sticky Wicket

      Game Rules

     

    • Sticky Wicket is a game of athleticism, reflexes, and quick beer consumption.

     

    •  The objective of the game is to finish your teams' beers before the opposing team.

     

    • The game field is set up similar to beer pong, but instead of a rack of cups, the players have  beer cans stacked and centered in front of them.

     

    • Two full beer cans are set side b side. An empty beer can is set on top of those. This is called "The Wicket".

     

    •  Each team has three unopened cans of beer that must be consumed during the game.

     

    •  A player from each team plays Rock-Paper-Scissors for who gets first shot. Winner picks who shoots first.

     

    •  The team with first shot only shoots one ball.

     

    •  Once first shot is determined, all players open one can of beer.

     

    • When a player is up to shoot, they throw a beer pong ball at the Wicket.

     

    •  If the shots hits any part of the Wicket, the shooter begins to drink their beer as fast as they can.

     

    • Defenders retrieve the ball, put it on their quarter of the table, and yell "OUT!".

     

    •  If the shot knocked off the top can of the Wicket, this is know as a "Sticky Wicket". The Wicket must be reconstructed before the defense can yell "OUT!".

     

    •  The two defenders can throw the ball to each other.

     

    •  Once the defender has yelled 'Out!', the shooter must stop drinking.

     

    • A shooter cannot drink out of more than one can per shot.

     

    •  If players spill any of their team beers, the other team drinks equal to what was spilled.

     

    •  If a can is knocked over and too much beer is spilled, it may be replaced with a new full beer.

     

    •  If 'OUT!' is called without having the ball or without the Wicket being reconstructed, the shooter takes one penalty drink.

     

    •  A penalty drink consists of one shot glass of beer from any of that teams beer cans.

     

     First team to empty their three cans wins.

  • THUMPER

    Thumper

      Game Rules

     

    • Thumper is a game of memory skills and mental composer under pressure.

     

    • The objective of the game is to make the opposing team make a mistake doing one of the signs.

     

    •  Each team sits around a table alternating teammates 'ABABAB' style.

     

    •  A player from each team plays Rock-Paper-Scissors to decide who picks first sign.

     

    •  A sign is the hand motion, gesture, or facial expression representing that player.

     

    • Signs cannot include mandatory sound effects or ambiguous movements.

     

    •  Once the first sign is chosen, go around the table to the right choosing signs.

     

    •  Once all signs are chosen, double check to make sure everyone knows all signs.

     

    •  It is recommended to play one practice round before each game.

     

    •  The last player to pick their sign starts the game's first round.

     

    •  The player starting the round starts by drumming their hands on the table quickly.

     

    •  All players start drumming their hands on the table, only stopping to throw signs.

     

    •  The starting player asks "What is the name of the game?" Players respond "Thumper!"

     

    •  Starting player asks "And why do we play it?" Players respond however they want.

     

    •  Starting player then does their sign, followed by another player's sign.

     

    •  Players whose sign are done second, must now do their sign then another player's sign.

     

    •  Players who do the signs in the wrong order, out of turn, or incorrectly, lose.

     

    •  When a player on your team loses a round, your team gets a strike.

     

     First team to give the other team 3 strikes wins.